What's Up: A Look at Nothing's Gamefied Time Tracker

Living by the numbers – why yes, that’s something I do and find quite fascinating. I love RescueTime and Google Analytics.

So it’s no wonder I find Nothing’s Time Tracker and Office Dashboard such an awesome idea.

Everyone continuously tracks the tasks they’re working on and thus generates his own stream of project Tracs, and there’s also a “team stream” running on a monitor in Twitter-like manner.

Project time tracking was now not only to be done as info to the project manager, but as statement of one’s own efforts. This new significance boosted meaning and quality of the Tracs. With that there is a much clearer picture of how different types of projects – and also for different sorts of clients – work.

The stream of Tracs is another knowledge tool that leads to many exchanges like “You’re having trouble with this? Maybe I can help.” or “Interesting stuff you do!“. Our latest “meta tool” therefore impacted positively on the internal communication culture: It was fun to add to the information stream with events and have an exchange in real-time. It repeatedly prevented task redundancies and helps tapping existing knowledge instead of creating it from scratch.

It functions similar to Twitter by keeping everyone in the loop. By “polling” the wall whenever you have time, you get an overview what everyone is currently doing – without interrupting other people (or being interrupted yourself to tell what you are doing). This instantly forms a collective consciousness where as a company you are and where you are going. It’s what Clive Thompson calls an “almost telepathic awareness of the people” that – in this case – work with me.

On an individual level, ticking off a task is already rewarding in itself. Being able to show it off even more so. It’s a bit like bragging – but thanks to the asynchronous nature of the dashboard without getting onto everyone else’s nerves.

They also talk about gamification. I wonder what exactly they mean with that – this is something that does not really get clear from the article.1 But maybe there will be another article on that later on?


  1. This sounds weird. I guess my English language centre in my brain temporarily phazzed out. 

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Thanks for your reflections! We’ll post several more blog posts about the technical implementation, but also about specific features related to gamification of the implementation. So stay tuned :-)

Cool, totally looking forward to that!

And here it is: http://bit.ly/kw4dEx

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