Disney's Appmate
Actually, this is quite old and Janina told me about it a long time ago, but it remained in my little box of ideas that still need to be processed.
So, Disney actually produced an iPad game for their Cars franchise – using actual toy cars, that can be dragged over the iPad screen, controlling the game.
Probably best to have a look at it:
What's interesting is the fact that the idea is not entirely new. Infocom had a similar concept named feelies, packing physical artefacts with their video games, some of them even necessary to solve the puzzles, acting as a sort of copy protection.
What fascinates me is the combination of a video game and a physical artefact. Not necessarily just a special controller, like Guitar Hero and co., but actual objects that are relevant to gameplay in some other way. I haven't exactly have an idea how to pull it off right now, but it is an idea I'd like to explore further.
Actually, this is quite old and Janina told me about it a long time ago, but it remained in my little box of ideas that still need to be processed.So, Disney actually produced an iPad game for their *Cars* franchise – using [actual toy cars, that can be dragged over the iPad screen, controlling the game][1].Probably best to have a look at it:What's interesting is the fact that the idea is not entirely new. Infocom had a similar concept named [*feelies*][2], packing physical artefacts with their video games, some of them even necessary to solve the puzzles, acting as a sort of copy protection.What fascinates me is the combination of a video game and a physical artefact. Not necessarily just a special controller, like *Guitar Hero* and co., but actual objects that are relevant to gameplay in some other way. I haven't exactly have an idea how to pull it off right now, but it is an idea I'd like to explore further.[1]: http://www.engadget.com/2011/09/27/disney-appmates-cars-toys-mean-parents-may-never-see-their-ipa/[2]: http://en.wikipedia.org/wiki/Feelies
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