Hidden Structures

21 Feb 2012
Posted by xeophin

Every gamer knows those buildings that are just standing in a level for effect, to make it seem like you are standing in a huge, buzzing city. But whenever you try to enter one of those doors, you just bump head-first into some flat texture.

The thing is – the same thing happens in the real world as well from time to time. Which is exactly why the bldgblog's post on subway air vents disguised as houses has such a gamey feel.

Makes you wonder whether you could reverse that – create levels that seemingly consists of pure facades turn into actual buildings, where stuff is hidden, where dungeons open up. Question is – how do you visualise that? Directly followed up by the question of whether the general public is ready to play games that are meta on some level.

Yes, I should still play Robert Yang's Level with Me.

Every gamer knows those buildings that are just standing in a level for effect, to make it seem like you are standing in a huge, buzzing city. But whenever you try to enter one of those doors, you just bump head-first into some flat texture.The thing is – the same thing happens in the real world as well from time to time. Which is exactly why the [bldgblog's post][1] on subway air vents disguised as houses has such a gamey feel.[1]: http://bldgblog.blogspot.com/2011/12/brooklyn-vent.htmlMakes you wonder whether you could reverse that – create levels that seemingly consists of pure facades turn into actual buildings, where stuff is hidden, where dungeons open up. Question is – how do you visualise that? Directly followed up by the question of whether the general public is ready to play games that are meta on some level.Yes, I should still play Robert Yang's [Level with Me](http://www.moddb.com/mods/level-with-me).

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