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FBX Export in Blender 2.5 for Unity3D

Exporting an animated armature with a mesh for Unity using Blender 2.5 can be a bit of a hassle. With the armature parented to the mesh, I could either export the mesh or the armature with the animations, but never both.

Having the armature separate from the mesh seemed to have worked – I have now everything set up in Unity, both mesh and armature with animation.

Though the animation looks slighty wobbly …

This might work for simple animations; more complicated set-ups might still fail to export, since Blender 2.5 and Unity3D 3.0 both have not exactly extensively tested.

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