ID: Ich, Du (und alle anderen)
The player finds itself in the courtyard of a city appartment block. The summer holidays have just begun, and they have just moved into this place. They don't know anyone. Slowly, they make the acquintance of the other residents – teenagers, just as themselves. They all have their own plans, dreams, wishes and desires. Friendships emerge, and hostility as well, alliances are forged, promises broken and secrets retold. It's easy being on the winning side – but what if you suddenly find yourself on the other side, forced to see the world with different eyes?
ID: Ich, Du (und alle anderen) translates to "ID: Me, You (and everybody else)". Aimed at teenagers and specifically designed for the use at schools, this educative Serious Game focusses on a topic that even a lot of adults struggle with: Bullying. To be introduced in class, the game intends to raise awareness of the topic and teach empathy to the students. During gameplay, players take on different roles and are able to experiment. However, they might see themselves confronted with the consequences of their actions later on. The game exploits the strong points of video games: being possibility machines.
Teenagers are well versed in the medium of video games. While the game at first seems to conform to certain established conventions, it breaks with others in order to get to the point. Save in a virtual space and free from any external influences, the player is free to explore the consequences of their own decisions. Every figure within the game shows a distinct personality; calculated by a complex model that decides how a character reacts to other people's statements, shows emotions or forms opinions on a diverse range of topics.
Bullying happens on every schoolyard.