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ID: Ich, Du (und alle anderen)

Über das Spiel

The player finds itself in the courtyard of a city appartment block. The summer holidays have just begun, and they have just moved into this place. They don't know anyone. Slowly, they make the acquintance of the other residents – teenagers, just as themselves. They all have their own plans, dreams, wishes and desires. Friendships emerge, and hostility as well, alliances are forged, promises broken and secrets retold. It's easy being on the winning side – but what if you suddenly find yourself on the other side, forced to see the world with different eyes?

ID: Ich, Du (und alle anderen) translates to "ID: Me, You (and everybody else)". Aimed at teenagers and specifically designed for the use at schools, this educative Serious Game focusses on a topic that even a lot of adults struggle with: Bullying. To be introduced in class, the game intends to raise awareness of the topic and teach empathy to the students. During gameplay, players take on different roles and are able to experiment. However, they might see themselves confronted with the consequences of their actions later on. The game exploits the strong points of video games: being possibility machines.

Teenagers are well versed in the medium of video games. While the game at first seems to conform to certain established conventions, it breaks with others in order to get to the point. Save in a virtual space and free from any external influences, the player is free to explore the consequences of their own decisions. Every figure within the game shows a distinct personality; calculated by a complex model that decides how a character reacts to other people's statements, shows emotions or forms opinions on a diverse range of topics.

Bullying happens on every schoolyard.

News

Half a year after my bachelor's thesis game was presented at the bachelor's exhibition, it is now available as a download on this website.

The version is still largely the one that could be seen at the exhibition, with an additional, though very rough, English translation added.

Still, there are some bugs around. It might be best to understand the current state of the game as a tech demo: Most of the functionality is here, but it still lacks content and proper balancing. Play...

Given the fact that I've produced a game that is all about bullying as my bachelor's thesis, I'm now more aware of the topic. Even more so given the fact that the game in its current form is still more a proof of concept rather than a proper game. Since I plan to finish and release the game at some point, I keep an eye open for any developments and insights on the field.

It is therefore extremely interesting to stumble on a recent study by Alice E...

Robert Yang kindly asked me to translate the article about my level design considerations for my bachelor's thesis game. I'm slightly afraid that he is going to be disappointed, since this is not so much a theoretical approach to architecture and level design in general, but rather my thoughts and motivations for creating the specific level architecture for my own game.

Some Background

My...

ID: Ich, Du (und alle anderen) ist der Versuch, ein unangenehmes Thema an eine Zielgruppe zu bringen, die zwar davon betroffen ist, aber sich damit nicht auseinandersetzen möchte: Bullying unter Jugendlichen. Was von einigen Leuten immer noch als vernachlässigbar, als Teil jeder Jugend angesehen wird, kann für die Opfer gravierende Folgen haben, unter denen sie ein Leben lang leiden. Bullying geschieht auf jedem Schulhof.


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