designer

Posted by xeophin

And as long as we're at the lists for game design students, this one might come in handy as well: A list of 20 game design blogs that students will love:

As video games continue to rise in popularity, game designers are being asked to create even more challenging and satisfying user experiences. Game design students are looking for information on the latest tips, tricks and techniques to help you take your games to the next level. Fortunately, there are several high-quality game design blogs to help guide your studies, skill development and provide you with the latest trends in the field.

Of the many game design blogs in cyberspace, we selected 20 that we think you’ll find useful now and long after you earn a game design degree.

I would, however, add three other blogs worth checking out:

  1. The Border House Blog: Yes, it has a clearly feminist twang, and don't always agree with them. But the point is: this blog keeps on reminding you that there are female, gay and lesbian players out there that do not constantly have to be reminded of their non-mainstream existence just because you, the game designer, once again designed the game to fit the wet dreams of a heterosexual 13-year old male …
  2. Robert Yang: Game Designer at the Parsons University in New York – provides thoughtful analysis of games, level design and general out-of-the-box-thinking.
  3. Terra Nova: This clearly goes into the realm of game studies – as such, the articles are usually rather long and contain convoluted words. Never fear!

Games in the Morning

20 Aug 2010
Posted by xeophin

Just a few games I stumbled over this morning.

Journey

Any serious game designer should know Jenova Chen – yes, the guy who made flOw, and since then has an uncanny ability to forge a single governing mechanic into hauntingly beautiful games.

Now, a new game called Journey is to be released. It features nothing more than one person and a huge desert one has to cross. And that is all. It has multiplayer capabilities through the fact that one other random player is added to the same game. The players cannot communicate with each other. But they may share the journey for a while.

Journey

Not only is this a combination of two of my own, as of yet unused ideas, it seems to have been beautifully and poetically executed as well.

This kind of reminds me that I should get some of those XBox Live Arcade / Playstation Store Points / Credits / Thingies so I get a chance to play Limbo and Flower, some of the other small but exceptional games that are simply a must-play.



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