XML

Posted by xeophin

Since I happen to be ranked somewhat high when it comes to mentioning Unity 3D and XML, and some of the posts1 happen to be outdated by now since I learned stuff2. But most of all, I intend to learn even more.

That's why I choose to release those two projects into the wild and publish them on github.


  1. Like the one on writing log files in Unity 3D or the one on getting strings out of XML files

  2. Yes, that happens from time to time. 

Posted by xeophin

Update

The code for this project has seen extensive changes and has since been migrated to GitHub. Read more about it over here – and then go forth and fork it. It is released under a Creative Commons License, so you are free to build upon it.

Since I already played around with XML in C#, this part of the project was easier to do than before.

What is it supposed to do?

Basically, I could simply hard-code most of my strings used in the game directly into the code – no one would notice the difference anyway. But obviously, this is not a very good idea, both because editing strings and later translating them becomes a pain.

Creating some data that would allow me to get strings out of an XML file would solve this problem – and, if the code is good enough, be reusable in later games.

It would allow me to edit text independently of the game code and add translations on a later date.

Posted by xeophin

Update

The code for this project has seen extensive changes and has since been migrated to GitHub. Read more about it over here – and then go forth and fork it. It is released under a Creative Commons License, so you are free to build upon it.

Since I want to make some basic statistics for my game at Fantoche, I needed some basic logging function of the player's position.

Of course, this could also be done using a simple CSV file, but the perfectionist in me insisted on an XML format. A preliminary test showed me, that I would be able to transform the XML to a CSV later on, so that my S.O. would be able to use it in his own programs.1

Having set up my development environment in MonoDevelop, I started to work on the problem on how to get my data into a well-formed XML representation and onto the hard disk.

The first approach was to use serialisation. I created a Location class, with all the necessary attributes – until I realised that this would only allow me to get one dataset into a file. I wouldn't be able to add more data to the file.

Conclusion: Serialisation is only good when you have one clearly defined object you want to dump onto the drive as a well-formed XML file.

So I tried to work with the XMLWriter.


  1. So why again am I doing it with XML? Good question. Because I can? Does that make me a nerd? 



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