3D computer graphics

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Local Game Designers 2010-10-21


Some links and snippets from the last Local Game Designers Meeting:

Feel like a real game designer with the iPhone game GameDev Story!

Cloth Simulation in 3ds Max


[This might only make sense to me – these are very short notes on the presentation Janina held on using cloth simulation in 3ds Max].

The Plane that is supposed to be the cloth needs to get a Cloth modifier. In the modifier properties both the actual cloth as well as the objects the cloth is falling unto have to be added - the later one as a collider. Also, gravity is (unlike blender) not a standard part of the scene and has to be added as a force field. These forces need to be added to the simulation as well.

Re-Using Animation Curves in Unity 3D


Animation curves in the new Unity 3 can not only be used for animation, but can be directly accessed by scripts.

By defining

AnimationCurve curve;

FBX Export in Blender 2.5 for Unity3D


Exporting an animated armature with a mesh for Unity using Blender 2.5 can be a bit of a hassle. With the armature parented to the mesh, I could either export the mesh or the armature with the animations, but never both.

Having the armature separate from the mesh seemed to have worked – I have now everything set up in Unity, both mesh and armature with animation.

Though the animation looks slighty wobbly …