3D computer graphics

Cloth Simulation in 3ds Max

[This might only make sense to me – these are very short notes on the presentation Janina held on using cloth simulation in 3ds Max].

The Plane that is supposed to be the cloth needs to get a Cloth modifier. In the modifier properties both the actual cloth as well as the objects the cloth is falling unto have to be added - the later one as a collider. Also, gravity is (unlike blender) not a standard part of the scene and has to be added as a force field. These forces need to be added to the simulation as well.

FBX Export in Blender 2.5 for Unity3D

Exporting an animated armature with a mesh for Unity using Blender 2.5 can be a bit of a hassle. With the armature parented to the mesh, I could either export the mesh or the armature with the animations, but never both.

Having the armature separate from the mesh seemed to have worked – I have now everything set up in Unity, both mesh and armature with animation.

Though the animation looks slighty wobbly …

xNormal

„xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.

It comes with some useful tools like height map - normal map - cavity map - occlusion - tangent/object space and spherical harmonics tools.

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Normal Map Baking in Blender 2.5 [Blender Cookie]

„Creating normal maps from a high resolution model is a common task in a game developers work flow. It can add an extra level of detail that otherwise would be impossible within a game environment. Today I will be showing you how to create normal maps in Blender 2.5. The process used to do this is called “baking”, it enables us to project all of the detail from a high resolution model onto a low resolution, or lowpoly game model to create the normal map. This is a relatively painless process that can be done quite quickly once you have the know-how.“

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texturemate.com

„Welcome to texturemate; an online resource for graphic designers, web designers, or 3D modelers to obtain high-quality textures that are completely royalty-free! All stock textures are completely original and available in resolutions of 10 Megapixels or higher. There are no paid subscriptions or fees required to obtain any texture here. There is also no limit to how many textures you can download. You don’t even have to create an account! The textures are available as simple jpeg images that can easily be used in Adobe Photoshop, Gimp, 3D Studio Max, Blender or any other image editor.

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The Cg Tutorial

„This book teaches you how to use a programming language called Cg. The Cg language makes it possible for you to control the shape, appearance, and motion of objects drawn using programmable graphics hardware. It marries programmatic control of these attributes with the incredible speed and capabilities of today’s graphics processors. Never before have computer graphics practitioners, whether artists or programmers, had so much control over the real-time images they generate.

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Cg

Creating a Scene of Blowing Leaves [Vimeo]

“In this Blender 2.5 video tutorial we do something a bit different a create a simple scene of blowing leaves. This technique makes good use of alpha mapped leaves, particle systems and a particle instance modifier to achieve the result.”

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Indigo Renderer

„Indigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualisation. „

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Learn about 3d Character Rigging in Blender 3D

“Rigging, is a process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. This technique is used by creating or using a series of “bones” to form skeletons. Each bone in the skeleton is responsible for deforming and animating a part of the character. Many 3d programs offer some form of skeletal rigging feature.

This lens will be an introduction to general rigging theories as implemented by the rigging tools and features of Blender 3D to create successful characters for animation.”

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