“Rigging, is a process used in computer animation, particularly in the animation of characters, to efficiently mimic real world skeletal systems for animation purposes. This technique is used by creating or using a series of “bones” to form skeletons. Each bone in the skeleton is responsible for deforming and animating a part of the character. Many 3d programs offer some form of skeletal rigging feature.
This lens will be an introduction to general rigging theories as implemented by the rigging tools and features of Blender 3D to create successful characters for animation.”