Arts

Posted by xeophin

And as long as we're at the lists for game design students, this one might come in handy as well: A list of 20 game design blogs that students will love:

As video games continue to rise in popularity, game designers are being asked to create even more challenging and satisfying user experiences. Game design students are looking for information on the latest tips, tricks and techniques to help you take your games to the next level. Fortunately, there are several high-quality game design blogs to help guide your studies, skill development and provide you with the latest trends in the field.

Of the many game design blogs in cyberspace, we selected 20 that we think you’ll find useful now and long after you earn a game design degree.

I would, however, add three other blogs worth checking out:

  1. The Border House Blog: Yes, it has a clearly feminist twang, and don't always agree with them. But the point is: this blog keeps on reminding you that there are female, gay and lesbian players out there that do not constantly have to be reminded of their non-mainstream existence just because you, the game designer, once again designed the game to fit the wet dreams of a heterosexual 13-year old male …
  2. Robert Yang: Game Designer at the Parsons University in New York – provides thoughtful analysis of games, level design and general out-of-the-box-thinking.
  3. Terra Nova: This clearly goes into the realm of game studies – as such, the articles are usually rather long and contain convoluted words. Never fear!

Pissing People Off

02 Sep 2010
Posted by xeophin

... is, apparently, something Tale of Tales are rather good at. Robert Yang has a neat timeline of the current events. And it is not the first time they make people angry.

Of course, you can debate the value of their provocations, you can debate their contribution to game culture –

Tale of Tales is important and interesting... but also kind of not. Their conception of video games seems really narrow, perhaps out of necessity in order to target it effectively in their crazy dogmatic manifestos.

– the thing is: there is a discussion about what games are and what not. People might consider them to be wrong. But people might also consider Blizzard to be wrong, inasmuch as they pretty much only polish up the games they did ten years ago.1

No matter how aggravating/boring this argument may seem: It is important that it is discussed. Every game designer that plays a Tale of Tales game will either see how games could be made as well – or she or he will realise how games are not to be designed. Either way: everybody learns.

Here’s to the crazy ones, so to speak.
The misfits.
The rebels.
The troublemakers.
The round pegs in the square holes.
The ones who see things differently.
They’re not fond of rules.

... indeed.


  1. Just an example, I am not trying to flame anyone here. Not much, anyway. 



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