Unfortunately the report was not satisfying at all. It was like looking for an intelligent crime story and ending up with CSI Miami. The whole show was just a show. [...] Panorama simplifies the Game-Scene to problem-kids and how they corrupting their family or social life.
Of course, the journalism is bad, the conclusions hackneyed – but it shows mostly one thing: games do make their way into (mainstream) culture, and just as with any new medium (like radio or TV or films or pop music, to name just a few), they are met with resistance and fear from the current generation that has not been socialised with that new medium. Even more so with games. After all,
[it's] a tremendous difference between watching games or playing them,
and that makes it even more scary.
No one denies that games can be addictive, and no one denies that games may be built upon such mechanics – but then again, even most board games use those mechanics, and no one complains.
The same goes with alcoholic beverages: obviously, it can be addictive; yet the times when politicians demanded a complete crackdown are long gone.