And as long as we're at the lists for game design students, this one might come in handy as well: A list of 20 game design blogs that students will love:
As video games continue to rise in popularity, game designers are being asked to create even more challenging and satisfying user experiences. Game design students are looking for information on the latest tips, tricks and techniques to help you take your games to the next level. Fortunately, there are several high-quality game design blogs to help guide your studies, skill development and provide you with the latest trends in the field.
Of the many game design blogs in cyberspace, we selected 20 that we think you’ll find useful now and long after you earn a game design degree.
I would, however, add three other blogs worth checking out:
- The Border House Blog: Yes, it has a clearly feminist twang, and don't always agree with them. But the point is: this blog keeps on reminding you that there are female, gay and lesbian players out there that do not constantly have to be reminded of their non-mainstream existence just because you, the game designer, once again designed the game to fit the wet dreams of a heterosexual 13-year old male …
- Robert Yang: Game Designer at the Parsons University in New York – provides thoughtful analysis of games, level design and general out-of-the-box-thinking.
- Terra Nova: This clearly goes into the realm of game studies – as such, the articles are usually rather long and contain convoluted words. Never fear!
I have a new-found respect for farmers (that I’m somehow failing to apply here) after attempting to complete either mission. After four lengths of the cornfield I decided to see if tractors can swim. Tractors cannot swim.
Rock, Paper, Shotgun reviews (the demo) of the Farming Simulator 2010 and is pretty snarky about it. I am the last one to defend the Farming Simulator, but somehow, I could not be happy with the malicious glee that hides behind the article either.
In the end, it is not just about being snarky. The real reason why this review is so snarky is not because the game itself is bad. The reviewer never even considered that. For him, it was enough to know that this game did not conform to his – perversely – elitist sense of what a game should be and what not. Farming Simulator does not comply, so here comes the ridicule.
In terms of sales, he could not be wronger. The original version of the Farming Simulator dominated the sales charts of amazon.de for months. Apparently, people see it as a game, and they are willing to pay for it.
Can a game reviewer just disregard that? Obviously, and he even gets cheered on by the comments left on the page.
Imagine a literary critic reviewing a children's book, and mocking its many pictures, its simplistic language and its morally charged and black-and-white story. Clearly, he would be scolded for his utter disregard of the intended audience of the book, and his arrogance for assuming that only books targeted at him are "real" books.
What seems appalling in one case is courant normal in an other. If there is not something to shoot on the screen, it is not a real game.