Video game culture

Sleep is Death player manual (and guide to better living) [The Brainy Gamer]

“With Sleep is Death, Jason Rohrer has facilitated a fascinating convergence of player, avatar, game world, and role-playing. Longtime gamers who know all about such things will feel right at home with SiD’s retro 8-bit aesthetic, but may soon find themselves disabled by the game’s lack of a clear directive. “What am I supposed to do?” is the common response among students and colleagues to whom I’ve shown the game.

SiD doesn’t tell you what to do. Instead, it offers a toolset and a system for 2-player cooperative storycrafting. What you do with it is up to you.

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