“With Sleep is Death, Jason Rohrer has facilitated a fascinating convergence of player, avatar, game world, and role-playing. Longtime gamers who know all about such things will feel right at home with SiD’s retro 8-bit aesthetic, but may soon find themselves disabled by the game’s lack of a clear directive. “What am I supposed to do?” is the common response among students and colleagues to whom I’ve shown the game.
SiD doesn’t tell you what to do. Instead, it offers a toolset and a system for 2-player cooperative storycrafting. What you do with it is up to you.