Since I already played around with XML in C#, this part of the project was easier to do than before.
What is it supposed to do?
Basically, I could simply hard-code most of my strings used in the game directly into the code – no one would notice the difference anyway. But obviously, this is not a very good idea, both because editing strings and later translating them becomes a pain.
Creating some data that would allow me to get strings out of an XML file would solve this problem – and, if the code is good enough, be reusable in later games.
It would allow me to edit text independently of the game code and add translations on a later date.