Film

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In the Search for the Game Design Auteur

One of the reasons why getting into game design right now is so interesting is the fact that part of the business, of the creative process and of the production is still forming – and in a constant state of flux.

While on one hand, game production teams have grown larger in order to produce even more content (after all, many AAA titles boast to have 50+ hours playtime – which is 25 times as much as a normal action film), other people reduced their teams and are producing awesome games with teams of three or four people.

Where Is the Horror?

Keith Stuart on The Guardian misses real, scary horror in games – even though this medium should be ideally suited for it.

Horror should be a key facet in the video game armoury – the unique element of interaction is seemingly purpose-built to drag us into nightmarish experiences. But, mostly, horror games are merely blood-soaked adventures or shooters, which borrow the clothes of successful horror movies without ever occupying the body of terror within.

EA: Arnold Schwarzenegger is a hypocrite

            You know it, I know it, everyone knows that Arnold "violent games are evil but please keep watching Terminator films" Schwarzenegger is a ridiculous hypocrite. Despite it being common knowledge, however, videogame industry members rarely call him on his bullsh*t in the terms that he deserves. Fortunately, Jeff Green has stepped in to take the slack.

„Here’s the thing, though. As bloody as this movie may be, it’s not actually illegal for a theater to sell a minor a ticket t …

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eXperience112 [Wikipedia]

„eXperience 112 (The Experiment in North America, New Zealand and Australia) is an adventure video game where the player does not directly control the in-game avatar; instead, the player helps to guide the avatar via a system of cameras and remotely controlled equipment as a person who is sitting in front of a computer. Created by Nicolas Delaye with Lexis Numérique.“

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Gamasutra - Features - Creating Atmosphere In Dead To Rights: Retribution's Grant City

“A great game experience is all about emotion, communicated to the player via the characters and the environment. To achieve this, the player must be completely immersed in that environment, in the game world. In this article we discuss some of the artistic techniques that we used in Dead to Rights: Retribution (published by Namco Bandai Games) to hopefully achieve that immersion and the emotions that we wanted the player to experience.

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Takayoshi Sato on Silent Hill

This is the article that got me into wanting to play Silent Hill 2:

In the ongoing evolution of computer games towards a mature art form, we see many blips on the radar that fade away after some time. But there is one game that never goes away. Silent Hill 2. There’s something about that game that is so intensely inspiring, beautiful and moving that it continues to give hope to everyone on this path.

Weyland-Yutani

Weyland-Yutani is a fictional corporation in the motion picture Alien and its sequels, often referred to simply as “The Company”. It is one of the corporations that runs the human colonies outside the solar system through the Extrasolar Colonization Administration, has a seat in the Interstellar Commerce Commission’s Company Review Board, and also has a large presence on Earth.

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Law

Electricity Addiction

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p>I am totally in love with indie flick Socket, a kind of body horror/scifi tale of people who get addicted to electricity and mod their bodies to suck up current better. Apparently when you get struck with lightning (at least in this movie) you are left with a hunger for more. Unfortunately, the most pure and complete feeling of voltage satisfaction comes only when you get that electricity while making a circuit with another person.

Transparent Things

The thing about 10000 BC is the fact that it's so beautifully transparent.

Your main character is called D'Leh, backwards Held (German for Hero).

His main interest is called Evolet, so we realise that she is t[h]e love.

The baddies look like very bad people.

And the really bad people come either from the stars (therefore being aliens) or from a lost continent (a.k.a.

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