Using Unity 3D 2.6 with MonoDevelop

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Since I want to dive into C# and code most of my game in that language, I was searching for a tool to make my life a bit easier – I just love stuff that writes for me …

Since C# is, once again, a rather Microsoft-centric thingy, there aren’t that many editors out there – except for MonoDevelop, which works like a charm on many systems.

Add the factor, that MonoDevelop supports VisualStudio files – and that Unity actually can export those. With a snap you have set up MonoDevelop to work with Unity. Now add some documentation – and presto, nothing keeps me from outputting nice XML files with statistical data about the whereabouts of the player.

Well … nothing except my apparent inability to wrap my head around the XMLWriter …