More on Game and Money

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More on the monetization of games, following up yesterday’s post: Apparently Jesse Schell made some annotations to his famous speech about achviements. He sees different types of game designers:

  • the persuaders
  • the fulfillers
  • the artists
  • the humanitarians

All of those have different goals when creating games. And the persuader is the one that tries to get money out of it. More over at Play This Thing.