Games for Touch Walls

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One future I see for our little company? Definitely something like this:

A StarWars game called FleetCommander, played on a 8160 by 2304 pixel wide touch screen.

Well, let me correct that. A touch wall.

More information on that project can be found on Arthur Nishimoto’s site. Interesting fact, mostly for Dragica: apparently, it was programmed in Processing. Not too shabby, I have to admit.

[found via GamelLife]