Indie Game Design Manifesto

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Today seems to be the day of discoveries: here an article by Edmund McMillen (of Gish and Super Meat Boy fame) on about Indie Game Design Do’s and Don’ts:

This is a list for the creative designer who strives to be independent. This isn’t advice on how to monetize your Flash game or survive financially by copying existing trends and juicing the public for their cash. This is a list for artists who are driven by the desire for creative freedom and/or to “just make some cool shit people will love.”

Tips include Practice (make lots of small games) and Play games, which I do hardly enough … I need to get better there.