Following the clients proposed theme of a “magic castle”, I sketched out several mini game ideas that use a combination of two input devices: the Lokomat, a driven gait orthosis and a secondary, at this point of the project yet to be defined device for the upper extremities.
The goal was to create dual task exercises: forcing the patients to automate their walking cycle so they can focus on activities using their upper extremities.
After the first phase of the project, I spend half a year at the children’s rehabilitation centre as a therapy assistant in order to get a better understanding of the interests and capabilities of the patients to tailor the game even closer to their needs.
The main character is a young prince that finds a walking throne in one of the store rooms of the magic castle.
Is there anything better than running through the kitchen and making all available pots and lids clatter as loud as possible?
Better hurry, or those chickens will get away!
Pull the cord, and a rain of stars will fall upon you.
Follow the undulations of the dragon on the tapestry, and the books of the grand library will arrange themselves into new passages that allow you to reach hidden corners of the castle library.
All those statues of the castle have a secret … but they’re helping you find it.
In order to help with the simulation of the first person view within the proposed game, simple blocked-out environments have been created in Blender and rendered out. In Photoshop, I then sketched over these backdrops und used the grids to construct further objects.
Through exaggerated warm/cold contrasts the player should be able to “read” the game and recognise the objects they can interact with.