Getting the Squeak Out of the System
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Today when working on my Unity3D game for Fantoche, I noticed it again: a short little squeak at the start of a triggered sound clip.
This has happened before in my prototype, but I chalked it off to my inferior post production skills when doing the first sound clips. The new sound clips, however, were pristine, I was sure of it.
So the problem had to be somewhere else. Changing a suspect in my trigger script did not change a thing.