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New Book by Cory Doctorow: For The Win

There is a new book by Cory Doctorow, and it’s about games.

In the virtual future, you must organize to survive


An Empire Destroyed

Even some years after the event, this feat pulled off still amazes me:


Informed Decisions

Part of a good game may always be how the AI enemies react. An article on AIGameDev goes behind the scenes of Thief and looks what makes it tick.

[A] sensory system is a pipeline for managing information about events that occur in the game. If you implement this right, it shouldn’t be limited to any of the human senses. You can easily fake any kind of sensation by pushing information into the pipeline at the right place.


Takayoshi Sato on Silent Hill

This is the article that got me into wanting to play Silent Hill 2:

In the ongoing evolution of computer games towards a mature art form, we see many blips on the radar that fade away after some time. But there is one game that never goes away. Silent Hill 2. There’s something about that game that is so intensely inspiring, beautiful and moving that it continues to give hope to everyone on this path.