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I'm Strong, But I Can't Help Myself - Part II

I seem to lack the skills to express myself currently, it seems. Looks like I have to explain myself after my previous post on female characters.

Dragica made the point that she does not want her heroines to be gender neutral, but rather female.

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I'm Strong, But I Can't Help Myself

So first Kim referred to it, then Karin and finally Janina, so yes, I should definitely read that article, right?

So you know what I say? I say screw Strong Female Characters. What we need now are some Weak Female Characters. My arguments below the fold…

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U Jelly?

It’s clearly not the first time I stumbled over the assumption that the mainly heteronormative depiction of gaming characters causes “severe disconnections between player and avatar if the player identifies as a minority”.1

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Back to the Virtual Closet! Shoo-shoo!

Robert Yang stumbled over a quote by Jim Sterling recently:

Jim Sterling: “Arcade Gannon’s sexuality isn’t a big deal, and that’s how videogames should play it.”

… and it made him not exactly happy:

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Genderpolitics in Games

Thanks to a game blog (Destructoid, or Kotaku, I do not remember) I came across the Border House Blog, a blog about questions of gender, feminism and LGBT in games. One of the articles is about WoW:

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Women with Edges and Corners

Yes, I might not have been very happy about the recent gender workshop at art school, but this has more to do with me getting fed up with the usual “let’s-integrate-everyone-just-some-people-more-than-others” that it implies. It is not exactly something that is exclusive to the gender discussion, but can be seen in the LGBT camp as well.

I have, however, nothing against strong female figures in gaming.

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