Massively multiplayer online role-playing games

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What Virtual Worlds Need (according to me)

While working on an assignement for our current module on collaborative virtual worlds, I think I started to understand what bugs me in both MMORPGs like World of Warcraft and sandbox games like Second Life. There are (as for now) two points:

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Social Mechanics: Raph Koster on Multiplayer Games

Since we will have to program a multiplayer game this semester, this presentation (PDF) by Raph Koster could come in handy: Social Mechanics: The Engines Behind Everything Multiplayer.

He held the presentation at the GDC, and it collects different game mechanics present in multiplayer games. Guess we could inspire ourselves with that.

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History of Social Games by Jon Radoff

A History of Social games

Jon Radoff created a beautiful visualisation of the history of social games, reminding us that those kind of games are not exactly a new invention. There have been social games before World of Warcraft and Farmville.

[via Jesper Juul]

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