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Build Order Matters (And Other Tales)

Just a few notes from the battlefield that is my game for Fantoche:

Build Order Matters

Whenever you get the error message «The type or namespace name <type/namespace> could not be found (are you missing a using directive or an assembly reference?)» in Unity when trying to access a component on another GameObject, do not bother to rewrite your complete code.


Writing XML Log Files in Unity 3D using C#


The code for this project has seen extensive changes and has since been migrated to GitHub. Read more about it over here – and then go forth and fork it. It is released under a Creative Commons License, so you are free to build upon it.

Since I want to make some basic statistics for my game at Fantoche, I needed some basic logging function of the player’s position.