It’s funny how I read article after article (the last one in German) about Soylent and every one of them goes into full-blown panic mode in the second half: OMG, it’s going to destroy all our food, we’re going to be forced to drink this, this isn’t fun, what’s with the cultural heritage of preparing and eating food – alone and in a social setting?
[The following text is part of my upcoming master’s thesis on the use of game mechanics in therapy games for children. This is just a rough first draft, and I gladly welcome all critique and suggestions – be it on a content level or regarding my use of language.
It is a common assumption that games that are part of the Facebook platform are inherently more “social” than other games, since that platform offers the possibility to developers to tap into the social graph.
Over at The Astronauts, someone figured something out. Sometimes, games work even when you’re not shooting things.
Listed below, there are five well known action-adventure games. Think about your favorite, most memorable moments from the single player part of each, then click on the + spoiler button and see if I have managed to guess any of these moments.
Since I’m always on the lookout for game studies related material, here is a new, interesting journal: Well Played.
The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.
Given the fact that I’ve produced a game that is all about bullying as my bachelor’s thesis, I’m now more aware of the topic. Even more so given the fact that the game in its current form is still more a proof of concept rather than a proper game. Since I plan to finish and release the game at some point, I keep an eye open for any developments and insights on the field.
The praise that Bioshock has received from other critics is – after having played through the game – definitely well earned. Even though I’m usually not exactly a very good FPS player, I managed to get through the whole game. And it definitely was worth it. The world building in Bioshock is excellent, be its embedment into the historical background, or the rich story that shines through at every corner, or finally the beautifully captured art deco architecture, which simply is a joy to explore and walk through.
Currently, I’m sitting on a plane leaving for Amsterdam. So yes, I’m on holidays!
Internet connectivity might be limited during the next two weeks until August 8 – depending on the availability of free WiFi. All your pending requests and mail will be dealt with after my return, promised.
But then again, you might be in for some new flickr pictures afterwards … ;)