Digging Holes into Unity3D Terrains
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That’s gonna be a short post, because all you need to know is over on Robert’s1 blog:
Say you’re making a Unity game that takes place in a large landscape dotted with windmills, and some of these windmills have tunnels that lead underground. But in Unity, the terrain collider is generated from heightmap data: it’s essentially one giant bumpy plane. You can’t punch holes in it.