The Critic's Curse, or: Does Science Take the Fun out of Games?
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Some people suspect that if they know too much about a subject, they won’t be able to enjoy it anymore. Let’s call it the Critic’s Curse: because they have analysed so much, they will find fault in everything and enjoy nothing.
Of course, there are the people that argue that this also applies to game design, as outlined by Josh Foreman in a blog post over at Gamasutra: