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Game Designer Discovered Pacing!

Over at The Astronauts, someone figured something out. Sometimes, games work even when you’re not shooting things.

Listed below, there are five well known action-adventure games. Think about your favorite, most memorable moments from the single player part of each, then click on the + spoiler button and see if I have managed to guess any of these moments.

What do all these moments have in common?


Would You Kindly? Playing Irrational Games' Bioshock

The praise that Bioshock has received from other critics is – after having played through the game – definitely well earned. Even though I’m usually not exactly a very good FPS player, I managed to get through the whole game. And it definitely was worth it. The world building in Bioshock is excellent, be its embedment into the historical background, or the rich story that shines through at every corner, or finally the beautifully captured art deco architecture, which simply is a joy to explore and walk through.


Fable II: The Storification

Clearly, Fable II has to tell a story. Unfortunately, the designers are so intent on telling this story that everything else becomes secondary.

Fable II is the first game I finished after my vow to actually finish games I started playing. I thought it would be a good idea to write reviews of those games as well, as a way to analyse its strengths and weaknesses, as well as strengthening my own analytical eye.

Fable II is one of the games my brother left me when he gave me his Xbox 360. Since most games by Peter Molyneux are highly praised, I decided to give it a go. And indeed, the first impressions are marvellous. The world is lush and richly coloured. The game features a day-and-night cycle, resulting in breathtaking sunsets and sunrises. You clearly get the impression of a world of wonders, made for you to explore. This first impression is not entirely wrong; in fact, it is wise to keep remembering that later on.


Acquired Abilities: Playing Games as Cultural Skill

Sometimes, as a game designer, you tend to forget how well versed you are in your medium. You tend to think that all people are able to plunge into a virtual world and stroll around. You could not be more wrong.


Games in the Morning

Just a few games I stumbled over this morning.


Any serious game designer should know Jenova Chen – yes, the guy who made flOw, and since then has an uncanny ability to forge a single governing mechanic into hauntingly beautiful games.