Game Art

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Stereotypes

Created for an interactive exhibit for the “Researcher’s Night”, the game challenges the stereotypes we have as soon as we see a person.

ID: Me, You (and everybody else)

Aimed at teenagers and specifically designed for the use at schools, this educative Serious Game focusses on a topic that even a lot of adults struggle with: Bullying.

To be introduced in class, the game intends to raise awareness of the topic and teach empathy to the students. During gameplay, players take on different roles and are able to experiment. However, they might see themselves confronted with the consequences of their actions later on. The game exploits the strong points of video games: being possibility machines.

Takayoshi Sato on Silent Hill

This is the article that got me into wanting to play Silent Hill 2:

In the ongoing evolution of computer games towards a mature art form, we see many blips on the radar that fade away after some time. But there is one game that never goes away. Silent Hill 2. There’s something about that game that is so intensely inspiring, beautiful and moving that it continues to give hope to everyone on this path.

English

Realtime Art Manifesto

Auriea Harvey and Michaël Samyn are new media artists who have embraced realtime 3D game technology as their artistic medium of choice. Realtime 3D is the most remarkable new creative technology since oil on canvas. It is much too important to be wasted on computer games alone. This manifesto is a call-to-arms for creative people (including, but not limited to, video game designers and fine artists) to embrace this new medium and start realizing its enormous potential. As well as a set of guidelines that express our own ideas and ideals about using the technology.

English