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Iconic Fortress

There are cases when iconic buildings are somewhat created by accident. One of them is the winding tower of the former Shime coal mine near the city of Fukuoka in Japan. Having been abandoned a long time ago, it has been built during the second world war, and features a rather peculiar design, as an article on the WebUrbanist notes:


Where Is the Horror?

Keith Stuart on The Guardian misses real, scary horror in games – even though this medium should be ideally suited for it.

Horror should be a key facet in the video game armoury – the unique element of interaction is seemingly purpose-built to drag us into nightmarish experiences. But, mostly, horror games are merely blood-soaked adventures or shooters, which borrow the clothes of successful horror movies without ever occupying the body of terror within.


Takayoshi Sato on Silent Hill

This is the article that got me into wanting to play Silent Hill 2:

In the ongoing evolution of computer games towards a mature art form, we see many blips on the radar that fade away after some time. But there is one game that never goes away. Silent Hill 2. There’s something about that game that is so intensely inspiring, beautiful and moving that it continues to give hope to everyone on this path.


Breaking the Fourth Wall in Games