While I have posted several in-depth analyses of Facebook games during the last half year, an actual conclusion was still missing. Even though I abandoned my master’s thesis for now, I’d like to add a conclusion to the work already done. Therefore, I present to you after the jump: Things that therapy games can learn from Facebook games.
Concepts done for the Zurich University of Arts ZHdK. This serious game aimed at children uses Lokomat, a driven gait orthosis, as its primary input device. With a secondary input device for the upper extremities, the player is able interact with the objects of the game. The game should increase motivation for children during their physical therapy on Lokomat.
Aimed at teenagers and specifically designed for the use at schools, this educative Serious Game focusses on a topic that even a lot of adults struggle with: Bullying.
To be introduced in class, the game intends to raise awareness of the topic and teach empathy to the students. During gameplay, players take on different roles and are able to experiment. However, they might see themselves confronted with the consequences of their actions later on. The game exploits the strong points of video games: being possibility machines.