World of Warcraft

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What Virtual Worlds Need (according to me)

While working on an assignement for our current module on collaborative virtual worlds, I think I started to understand what bugs me in both MMORPGs like World of Warcraft and sandbox games like Second Life. There are (as for now) two points:

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Quest Design in World of Warcraft

Jeffrey Kaplan about the Quest Design in World of Warcraft:

With a scant 40 minutes to address the gathered masses, former World of Warcraft director Jeffery Kaplan had a lot to cover in his “The Cruise Director of Azeroth” lecture.

The presentation saw an extremely candid Kaplan, now working on Blizzard’s next-gen MMO, recognize and address the nine major problems with World of Warcraft.

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Good Looking

I had to. He is sooo handsome.

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Alone Together

In a study done on player interactions within World of Warcraft, a graphics-based online multiplayer game, the results found that “solable” classes, in other words classes that required the least social

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